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Tuesday, August 7
 

8:00am

Registration
Tuesday August 7, 2018 8:00am - 9:00am
A0E00 (Atrium), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

9:00am

Welcome reception
Conference presentation and important details about both, the conference and the social programs.

Tuesday August 7, 2018 9:00am - 9:30am
C0E11 (Lecture Hall), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

9:30am

Procedural Content Generation Workshop
Tuesday August 7, 2018 9:30am - 3:30pm
A0311, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

10:30am

Fika (Swedish coffee break)
Tuesday August 7, 2018 10:30am - 11:00am
A0E00 (Atrium), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

11:00am

Beyond playable games: The role of the player in the writing of game history
Organizers: Lina Eklund, Patrick Prax, and Björn Sjöblom

Tuesday August 7, 2018 11:00am - 3:00pm
A0607, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

1:00pm

3:30pm

Fika (Swedish coffee break)
Tuesday August 7, 2018 3:30pm - 4:00pm
A0E00 (Atrium), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

4:00pm

Doctoral Consortium
Tuesday August 7, 2018 4:00pm - 6:00pm
B0317, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

4:00pm

Tabletop Games Workshop
Tuesday August 7, 2018 4:00pm - 6:00pm
B0314, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

6:00pm

OPENING RECEPTION (joint event with GAME DEVELOPER MEETUP by GAME HABITAT) REMEMBER TO SIGN UP on Eventbrite
Sign up here -> https://www.eventbrite.com/e/game-developer-meetup-with-fdg18-tickets-46573186655 

Tuesday August 7, 2018 6:00pm - 10:00pm
Far i Hatten Folkets Park, 214 36 Malmö, Sweden
 
Wednesday, August 8
 

8:00am

Registration
Wednesday August 8, 2018 8:00am - 9:00am
A0E00 (Atrium), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

9:00am

Keynote: Katherine Isbister
Bio:
Katherine Isbister is a full professor in the University of California, Santa Cruz's Department of Computational Media, where she is Director of the Social and Emotional Technology Lab. Her research at the intersection of Human Computer Interaction and Games focuses on designing playful experiences that heighten social and emotional connections, toward innovating design theory and technological practice. Isbister’s most recent book from MIT Press is How Games Move Us: Emotion by Design, which won an American Library Association Outstanding Academic Title Choice award. Prior books include Game Usability, and Better Game Characters by Design. Her research has been covered in Wired, Scientific American, and many other venues. She was a recipient of MIT Technology Review's Young Innovator Award, and is a Founding Fellow of HEVGA as well as an ACM Distinguished Scientist.

Engineering Social Play: Technology for Being Together
Computation is seeping deeper and deeper into everyday life, altering not just how we work and communicate, but also how we play together. The gameplay environment is increasingly a hybrid of the physical and the digital, opening new possibilities and design spaces. Katherine Isbister’s research group is known for building technology prototypes that explore and also shape the future of social play*. In this keynote, she will discuss recent technical prototypes her group has built in close collaboration with larp (live action role play) designers, using these wearables as thought objects to explore values and techniques for creating tech that supports social play. Isbister will also discuss recent work in social VR and in livestreaming environments such as Twitch, aimed at developing best design practices for supporting the future of playing together. The audience should leave the talk with a broader sense of the future possibility space for social play, and points for discussion about the role technology may take in better supporting playing (and being) together.

Speakers
avatar for Katherine Isbister

Katherine Isbister

Director of the Social and Emotional Technology Lab, University of California, Santa Cruz's Department of Computational Media


Wednesday August 8, 2018 9:00am - 10:00am
C0E11 (Lecture Hall), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

10:00am

All the World (Wide Web)’s a Stage: A Twitch Workshop
Organizers: Raquel Robinson, Jessica Hammer, Katherine Isbister

Wednesday August 8, 2018 10:00am - 3:00pm
A0611, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

10:15am

Game Design: Mechanics & Genres
Session Chair: Pippin Barr

  • Going Forward by Going Back: Re-defining Rewind Mechanics in Narrative Games (Erica Kleinman, Elin Carstensdottir and Magy Seif El-Nasr)   
  • Rethinking Real-time Strategy Games for Virtual Reality (Samuel Truman, Nicolas Rapp and Sebastian von Mammen)
  • Transhistorical perspective of the puzzle video game genre (Marçal Mora-Cantallops)

Wednesday August 8, 2018 10:15am - 11:15am
A0607, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden
  • Honorable Mentions No

11:15am

Fika (Swedish coffee break)
Wednesday August 8, 2018 11:15am - 11:30am
A0E00 (Atrium), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

11:30am

Panel: The Coming Sh*t Storm? Game Research and Design Ethics after Facebook
Panel guests: Sebastian Deterding, Ben Medler, Catherine Flick, Anders Drachen, Lies van Roessel and José P. Zagal

Wednesday August 8, 2018 11:30am - 1:00pm
C0E11 (Lecture Hall), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

1:00pm

2:00pm

Game Studies: Discourses and Values
Session Chair: Miguel Sicart.
  • Games Crafters Play (Anne Sullivan, Anastasia Salter and Gillian Smith)
  • Moral Engagement in Interactive Narrative Games (Anna Dechering and Sander Bakkes)
  • “Just Because It’s Gay”: Transgressive Design in Queer Coming of Age Visual Novels (Anastasia Salter, Bridget Blodgett and Anne Sullivan)

Wednesday August 8, 2018 2:00pm - 3:00pm
A0606, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden
  • Honorable Mentions No

2:00pm

Serious Games: Games for Learning and Health
Session Chair: Michelle Westerlaken

  • Personalized Crisis Management Training on a Tablet (Paris Mavromoustakos-Blom and Sander Bakkes)
  • Design Considerations towards Long-term Engagement in Games for Health (Fares Kayali, Naemi Luckner, Peter Purgathofer, Katta Spiel and Geraldine Fitzpatrick) **
  • Educational Game Design: An Empirical Study of the Effects of Narrative (Chaima Jemmali, Sara Bunian, Andrea Mambretti and Magy Seif El-Nasr)

** Honorable Mention



Wednesday August 8, 2018 2:00pm - 3:00pm
A0607, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden
  • Honorable Mentions Yes

3:00pm

Fika (Swedish coffee break)
Wednesday August 8, 2018 3:00pm - 3:30pm
A0E00 (Atrium), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

3:30pm

Game Studies: Interpretations
Session Chair: Marçal Mora

  • Media and Games: An intermedial framework **  (Ida Kathrine H. Jorgensen)
  • Emotional agency in games and interactive stories (Liting Kway and Alex Mitchell)
  • Metareferentiality through in-game images in immersive simulation games (Hans-Joachim Backe)

** Honorable Mention

Wednesday August 8, 2018 3:30pm - 4:30pm
A0606, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden
  • Honorable Mentions Yes

3:30pm

Game AI: Agents
Session Chair: Amy Hoover

  • Deceptive Angry Birds: Towards Smarter Game-Playing Agents ** (Matthew Stephenson and Jochen Renz)
  • Understanding Everything NPCs Can Do: Metrics for Action Similarity in Non-Player Characters (J. Timothy Balint, Rafael Bidarra and Jan Allbeck)
  • Studying Believability Assessment in Racing Games (Cristiana Pacheco, Diego Perez-Liebana and Laurissa Tokarchuk)
  • DATA Agent (Michael Green, Gabriella A. B. Barros, Antonios Liapis and Julian Togelius)

** Honorable Mention paper

Wednesday August 8, 2018 3:30pm - 4:50pm
A0607, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

4:30pm

Posters
Wednesday August 8, 2018 4:30pm - 6:00pm
A0E00 (Atrium), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

6:00pm

The General Video Game AI Competition 2018 - Presentation
Results and presentation for the General Video Game AI Competition 2018 (http://www.gvgai.net/)

Wednesday August 8, 2018 6:00pm - 6:30pm
A0606, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

6:30pm

Generative Design in Minecraft Competition 2018 - Presentation
Presentation of results of the Generative Design in Minecraft Competition 2018 http://gendesignmc.engineering.nyu.edu/

Wednesday August 8, 2018 6:30pm - 7:00pm
A0606, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden
 
Thursday, August 9
 

8:00am

Registration
Thursday August 9, 2018 8:00am - 9:00am
A0E00 (Atrium), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

9:00am

Keynote: From Pancakes to Presence: Game Design for Spatial Computing (Aki Järvinen)
From Pancakes to Presence: Game Design for Spatial Computing

In comparison to spaces on flat screens and mental images of space we coin through consuming media, the unique experiential aspect Virtual Reality enables is tangible sense of presence. While fidelity of virtual presence has been researched in academic VR laboratories since the 1990s, there has been less focus on how various design choices can lead to different flavors of presence, and how presence could be broken down into categories and patterns to inform creative practices, such as game design. Aki Järvinen shares his work into mapping presence design across existing VR games and experiences. He contextualises the emerging VR design space to the trend of Spatial Computing and introduces his practice-based research project, Palace of Presence, which gives the resulting design framework a tangible form as a VR application.

Bio:

Aki, Ph.D., is a game industry veteran and an academic. Since 2001, Aki’s career has included a number of mobile and online game studios and three universities in three countries. Currently he leads game design at Sheffield Hallam University and runs his consultancy Game Futures, which specialises in helping game companies to use foresight thinking for their future product strategies. His recent own research and development in games has focused into Virtual and Augmented Realities, both from the perspective of content trends and mapping the emerging design space within VR. His talk at FDG will focus on the new paradigm of game design for VR.

Speakers
avatar for Aki Järvinen

Aki Järvinen

Sheffield Hallam University


Thursday August 9, 2018 9:00am - 10:00am
C0E11 (Lecture Hall), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

10:15am

Game Design: Development Methods
Session Chair: Elin Carstensdottir
  • Documenting Trajectories in Design Space: a Methodology for Applied Game Design Research ** (Rilla Khaled, Jonathan Lessard and Pippin Barr)
  • Periodic Load Balancing Heuristics in Massively Multiplayer Online Games (Shawn Farlow and Jerry Trahan)
  • Why Game Designers Should Study Magic (Shringi Kumari, Sebastian Deterding and Gustav Kuhn)

** Honorable mention

Thursday August 9, 2018 10:15am - 11:15am
A0607, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

11:15am

Fika (Swedish coffee break)
Thursday August 9, 2018 11:15am - 11:30am
A0E00 (Atrium), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

11:30am

Game AI: Analysis
Session Chair: Diego Perez

  • AtDELFI: Automatically Designing Legible, Full Instructions For Games ** (Michael Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen and Julian Togelius)
  • Crawling, Indexing, and Retrieving Moments in Video games (Xiaoxuan Zhang, Zeping Zhan, Misha Holtz and Adam M. Smith)
  • Deep Unsupervised Multi-View Detection Of Video Game Stream Highlights (Charlie Ringer and Mihalis Nicolaou)
  • Exploring the Hearthstone Deck Space (Aditya Bhatt, Scott Lee, Fernando De Mesentier Silva, Julian Togelius and Amy K. Hoover)
** Honorable mention

Thursday August 9, 2018 11:30am - 12:50pm
A0607, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

11:30am

Serious Games: Purposeful Games
Session Chair: Sebastian Deterding

  • Repurposing Citizen Science Games as Software Tools for Professional Scientists (Seth Cooper, Amy Sterling, Robert Kleffner, William Silversmith and Justin Siegel)
  • Meet your Match Rating: Providing Skill Information and Choice in Player-versus-Level Matchmaking (Anurag Sarkar and Seth Cooper)
  • Intrinsic Elicitation: A Model and Design Approach for Games Collecting Human Subject Data (David Gundry and Sebastian Deterding)
  • Comparing Paid and Volunteer Recruitment in Human Computation Games (Anurag Sarkar and Seth Cooper)

Thursday August 9, 2018 11:30am - 12:50pm
A0606, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden
  • Honorable Mentions No

1:00pm

Lunch
Thursday August 9, 2018 1:00pm - 2:00pm
Restaurang Niagara Norra Neptunigatan 1, 211 18 Malmö, Sweden
  • Honorable Mentions N/A

2:15pm

SPECIAL ANNOUNCEMENTS AND VOTING FOR HONORABLE MENTIONS
- Honorable mention paper voting.
- FDG19 presentation.
- IEEE Trans. on Games presentation.
- Call for hosting FDG  ’20 and ’21 

Thursday August 9, 2018 2:15pm - 2:45pm
C0E11 (Lecture Hall), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

2:45pm

Panel: Methods, History, and Impact - Directions in Game Design Research
Panel guests: Hartmut Koenitz, Elisa Mekler, Christian Roth, Staffan Björk, Petri Lankoski, Annakaisa Kultima, Mirjam Eladhari and Christopher Schmitz

Thursday August 9, 2018 2:45pm - 4:00pm
A0606, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

4:00pm

Fika (Swedish coffee break)
Thursday August 9, 2018 4:00pm - 4:30pm
A0E00 (Atrium), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

4:30pm

INDUSTRY GUEST TALK
Bio:
Stefan worked as a computer programmer for several years. He studied mathematics (M.Sc.) and later continued with artificial intelligence and completed a PhD in computer science until he took the position of a director of Risk Analytics and Modelling at Islandsbanki – one of the three major banks in Iceland. With his PhD studies he was also a part-time lecturer in mathematics at Keilir Institute of Technology and Reykjavik University. In 2015 he joined King as a senior data scientist and later became AI Research Lead.

Talk - AI@King:
Stefan will present how King uses AI in games, both in launched games like Candy Crush Saga and Candy Crush Soda Saga, as well as in games in development. He will explain how King builds AI-agents with deep learning from hundreds of millions of tracked player decisions and will discuss King’s latest research on player modelling, reinforcement learning and automatic level generation.

Speakers
avatar for Stefan Freyr Gudmundsson

Stefan Freyr Gudmundsson

AI Research Lead, King


Thursday August 9, 2018 4:30pm - 6:00pm
C0E11 (Lecture Hall), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

7:00pm

 
Friday, August 10
 

9:00am

Keynote: The Games (Other) People Play. What Does Gameplay Spectating Tell Us About What It Means To Play A Videogame? (James Newman)
The games (other) people play. What does gameplay spectating tell us about what it means to play a videogame?

“To me, watching another person play video games is like going to a restaurant and having someone eat your food for you.” (Jimmy Kimmel Live, 27 August 2015)

If there is one thing that distinguishes videogames from other media forms surely it is their interactivity. To play a videogame is to directly effect change on the course of events whether by manoeuvring a character or avatar or by manipulating a set of variables in a simulation. For all their diversity of format, structure and interface, the unifying feature of videogames is their focus on participation, being, and doing.

Quite rightly, academic game studies has spent many years honing analyses and methods that accommodate these facets of videogames. As Consalvo, Mitgutsch and Stein (2013: 4) note in their Sports Videogames collection, ‘...although audiences of all types are “active” in the many ways delineated by Fiske (1987), players—or perhaps the play position—is unique in that the player must work to (co-)construct the object of interest—the videogame.’ Indeed, we might argue that the field has defined itself through its placement of players and their experiences at its heart. More than a decade on, Aarseth’s (2003) crucial discussion of the obligation to understand gameplay in order to do game studies remains most easily tackled by grasping a controller and seeking to attain at least some degree of expertise as a player.
Today, however, quite what it means to be a ‘player’, or what constitutes the distinctive ‘play position’, has never been more complicated, contested and confusing – so much so that it need not involve touching a controller at all, far less becoming an accomplished performer. And this is, at least in part, because gameplay spectatorship — ‘watching another person play video games’ as Jimmy Kimmel joked — is such an incontestably mainstream part of videogame culture.
The emergence of new technologies, platforms and services for sharing gameplay experience draws into sharp relief the narrowness of our current definitions of play and demands a fundamental reconsideration of our methods and approaches. However, although Twitch, the recent boom in livestreaming and personal gameplay archiving, and the increased visibility of e-sports make the phenomenon of gameplay spectatorship harder to ignore (and certainly each has a transformative effect on modes of watching and performing), the presentation argues that spectatorship has always been a fundamental yet under-appreciated part of gaming.
Aarseth, E. (2003) ‘Playing Research: Methodological approaches to game analysis’, DAC, Melbourne (RMIT).
Consalvo, M., Mitgutsch, K., and Stein, A. (Eds) (2013) Sports Videogames, Abingdon: Routledge.
Fiske, J. (1987) Television Culture. London: Routledge.

Bio:
James Newman is Research Professor at Bath Spa University and curator at the National Videogame Foundation where he works on game preservation, exhibition and interpretation. Over the past 20 years, James has written widely on aspects of videogames, fandom and the cultures of play, media histories and game preservation and has spoken across the world at events for academics, policy-makers, game developers and players. James’ books on games and gaming include Videogames; Playing with Videogames; and Best Before: Videogames, Supersession and Obsolescence (for Routledge); and 100 Videogames and Teaching Videogames (for BFI Publishing). Most recently, he co-authored A History of Videogames 14 consoles, 5 computers, 2 arcade cabinets ... and an Ocarina of Time (Carlton, 2018) which draws on the collections of the UK’s National Videogame Arcade; and a White Paper on international videogame preservation practice and policy funded by British Academy and Leverhulme Trust. James is currently writing books on videogame spectatorship and on the histories of early videogame sound and music.
With colleagues from the National Media Museum, James co-founded the National Videogame Archive in 2007 and in 2017 founded the Game Sound Archive which is a collaboration with the British Library. In addition to working on the GameCity international games festival since its launch in 2006, James is director of the All Your Bass videogame music festival. He is an avid collector of synthesisers and an enthusiastic, but not very good, keyboard player.

Speakers
avatar for James Newman

James Newman

Research Professor, Bath Spa University


Friday August 10, 2018 9:00am - 10:00am
C0E11 (Lecture Hall), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden
  • Honorable Mentions N/A

10:00am

Curiosity in Games: An Interdisciplinary Workshop
Organizers: Sebastian Deterding, Davy Smith, Edward J. Powley, Jessica Hammer, Alexandra To, Christian Guckelsberger

Friday August 10, 2018 10:00am - 3:00pm
A0602, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

10:10am

Computer-Human Interaction: Perspectives on Novel Gameplay
Session Chair:  Staffan Björk
  • What Tabletop Players Think about Augmented Tabletop Games: A Content Analysis (Mehmet Kosa and Pieter Spronck)
  • A New Mould Rush: The Case for Designing, Developing, and Evaluating Slow Biotic Games (Raphael Kim, Siobhan Thomas, Roland van Dierendonck and Stefan Poslad)
  • Mapping the Field of Organism-Involved Computer Games (Wim van Eck and Maarten H. Lamers)

Friday August 10, 2018 10:10am - 11:15am
A0607, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden
  • Honorable Mentions No

10:10am

Player Modeling
Session Chair: Henrik Warpefelt
  • Multi-dimensional Player Skill Progression Modelling for Procedural Content Generation (Francisco Bicho and Carlos Martinho)
  • Hybrid Network Clusters using Common Gameplay for Massively Multiplayer Online Games (Jared Plumb, Sneha Kasera and Ryan Stutsman)

Friday August 10, 2018 10:10am - 11:15am
A0611, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

11:15am

Fika (Swedish coffee break)
Friday August 10, 2018 11:15am - 11:40am
A0E00 (Atrium), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden
  • Honorable Mentions N/A

11:40am

Computer-Human Interaction: Understanding Gamers
Session Chair: Staffan Björk

  • Socialeyes: Social Gaze in Collaborative 3D Games (Michael Lankes, Matej Rajtár, Oleg Denisov and Bernhard Maurer)
  • Fear as a Biofeedback Game Mechanic in Virtual Reality: Effects on Engagement and Perceived Usability (Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse and Simon Richir)
  • UPEQ: Ubisoft Perceived Experience Questionnaire (Ahamd Azadvar and Alessandro Canossa)
  • An Analysis and Comparative User Study on Interactions in Mobile Virtual Reality Games (Jose Font, Simon Bothén and Patrik Nilsson)

Friday August 10, 2018 11:40am - 1:00pm
A0607, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden
  • Honorable Mentions No

1:00pm

2:00pm

Computer-Human Interaction: Understanding Games and the Effects of Them
Session Chair: Staffan Björk
  • Explore the Similarity between Game Events for Game Level Analysis and Generation (Tian Zhu, Bingtang Wang and Michael Zyda)
  • Method in the Madness: The design of games as valid and reliable scientific tools (Laura Levy, Amy Lambeth, Rob Solomon and Maribeth Gandy)
  • Unraveling the Mortal Coil: Death and Stories of Play (Eric Murnane)

Friday August 10, 2018 2:00pm - 3:00pm
A0607, Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden
  • Honorable Mentions No

3:00pm