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Thursday, August 9 • 9:00am - 10:00am
Keynote: From Pancakes to Presence: Game Design for Spatial Computing (Aki Järvinen)

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From Pancakes to Presence: Game Design for Spatial Computing

In comparison to spaces on flat screens and mental images of space we coin through consuming media, the unique experiential aspect Virtual Reality enables is tangible sense of presence. While fidelity of virtual presence has been researched in academic VR laboratories since the 1990s, there has been less focus on how various design choices can lead to different flavors of presence, and how presence could be broken down into categories and patterns to inform creative practices, such as game design. Aki Järvinen shares his work into mapping presence design across existing VR games and experiences. He contextualises the emerging VR design space to the trend of Spatial Computing and introduces his practice-based research project, Palace of Presence, which gives the resulting design framework a tangible form as a VR application.

Bio:

Aki, Ph.D., is a game industry veteran and an academic. Since 2001, Aki’s career has included a number of mobile and online game studios and three universities in three countries. Currently he leads game design at Sheffield Hallam University and runs his consultancy Game Futures, which specialises in helping game companies to use foresight thinking for their future product strategies. His recent own research and development in games has focused into Virtual and Augmented Realities, both from the perspective of content trends and mapping the emerging design space within VR. His talk at FDG will focus on the new paradigm of game design for VR.

Speakers
avatar for Aki Järvinen

Aki Järvinen

Sheffield Hallam University


Thursday August 9, 2018 9:00am - 10:00am
C0E11 (Lecture Hall), Malmö University Niagara Building Nordenskiöldsgatan 1A, 211 19 Malmö, Sweden

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